Fortnite Mingle Game Device (UEFN, Verse)

The Mingle Game device is a custom device coded in Verse, usable in UEFN (Unreal Editor for Fortnite). It’s inspired by Squid Game 2 Mingle game and replicates the rules used in the show.

How to play? Players start on a spinning platform; when it stops, a number is announced. They must quickly assemble into groups of that exact size and enter a room. Failure to do so results in elimination.

In this guide, you’ll learn how to implement the device in your Fortnite map!
You can see in the image below all the customizations you’ll be able to make with this device.


Start trigger

Select a Trigger device, that when triggered starts the Mingle game (so, the players are frozen and teleported at the central spinning platform, which represents the carousel in Squid Game 2).

Central platform (rotating platform, teleporters, music player)

The first phase of the game is just a waiting phase to create suspense before the platform stops rotating, the music ceases, and the number is announced.

The center of the arena includes:

  • RotatingPlatform: you can use any Prop you want. It’s the platform that rotates when the Mingle music plays. For example, you can place a cylinder and shape it into a disk. You can set the rotation speed by increasing or decreasing the PlatformSpeed parameter.
  • TeleportersArray: it’s a group of Teleporter devices. Players teleport here at the start of each round. You can place as many teleporters as you want. Click on the button to add one.
  • MingleMusicPlayer: it’s a Audio Player device. Place it at the center of the rotating platform and set in it the music you’d like to play when the platform spins. The music stops after a certain number of seconds, randomly chosen in a range you can customize by setting StopMusicAfterSecondsLowerValue and StopMusicAfterSecondsHigherValue, for example, if they’re set with the values of 10 and 20, the music stops after 10-20s.



Suggestion: use the Outliner to move the teleporters under the spinning platform (parent) so that the teleporters (children) rotate too.


Show number

Select a HUD Message device and customize it as you wish. This device is used to show the number to players.

Timer

Select a Timer device. This is the time that players have to form a group before doors are closed and those who failed are eliminated.

Rooms (mutator zones, locks, switches)

These are the rooms players must go in to form a group. You can place as many as you want.

Each room includes:

  • RoomVolume: a Mutator Zone used to count players. It must cover the entire room; don’t let the volume exceed the walls to avoid players cheating.
  • Lock: a Lock device; to use it place it near a wall with a door, this door is affected by getting closed and locked using the room Switch or when the timer ends.
  • Switch: a Switch device; it closes and locks the doors, to allow players to avoid more players getting inside.

They’re all Arrays (groups of items), so you must click on the button to add one.
Note that Locks and Switches are paired: the number 0 Switch locks the number 0 Lock.

End game

The game ends:

  • After a certain number of rounds defined by NumberOfRounds; or
  • After a certain amount of players, or less, is left alive; defined by NumberOfPlayersLeftToEndTheGame.

Once the game ends you can decide what comes next with a trigger: in fact, the NextGameTrigger gets triggered.

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